Hello friends, this is very cool project using RGB LED strip and glue stick. New look RGB light will provide you good look on your table. In this projects I used WS2812 addressable RGB LED, so it is very simple to handle Colors on this light.
Circuit Diagram:

Components :
1) ws2812B led strip 60led/m : https://roboman.in/qtch
2) ws2812B led strip 30led/m : https://roboman.in/6r9a
3) TP-4056 Module : https://roboman.in/oa0m
4) Arduino Nano: https://roboman.in/59h4
5) Arduino Nano Type C : https://roboman.in/xkfu
6) SPST Switch : https://roboman.in/74he
7) 18650 Lithium Battery 2500mah 3C :https://roboman.in/utwc
8) 18650 Lithium Battery 2600mah 3C :https://roboman.in/mmab
9) 18650 Lithium Battery 2200mah 1C :https://roboman.in/70b5
10) 18650 Lithium Battery 2000mah 1C :https://roboman.in/7em9
11) 18650 Lithium Battery 1800mah 1C :https://roboman.in/ywss
12) MT-3608 Boost module : https://roboman.in/xdcw
Code :
// NeoPixel test program showing use of the WHITE channel for RGBW
// pixels only (won't look correct on regular RGB NeoPixel strip1s).
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PINR 3
#define LED_PINL 4
// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 10
// NeoPixel brightness, 0 (min) to 255 (max)
#define BRIGHTNESS 50
// Declare our NeoPixel strip1 object:
Adafruit_NeoPixel strip1=Adafruit_NeoPixel(LED_COUNT, LED_PINR, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel strip2=Adafruit_NeoPixel(LED_COUNT, LED_PINL, NEO_GRBW + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip1
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
Serial.begin(9600);
strip1.begin(); // INITIALIZE NeoPixel strip1 object (REQUIRED)
strip1.show(); // Turn OFF all pixels ASAP
strip1.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
strip2.begin(); // INITIALIZE NeoPixel strip1 object (REQUIRED)
strip2.show(); // Turn OFF all pixels ASAP
strip2.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}
void loop() {
// Fill along the length of the strip1 in various colors...
colorWipe(strip1.Color(255, 0, 0) , 150); // Red
colorWipe(strip1.Color( 0, 255, 0) , 150); // Green
colorWipe(strip1.Color( 0, 0, 255) , 150); // Blue
colorWipe(strip1.Color( 0, 0, 0, 255), 150); // True white (not RGB white)
colorWipe(strip1.Color(255, 0, 0) , 150); // Red
colorWipe(strip1.Color( 0, 255, 0) , 150); // Green
colorWipe(strip1.Color( 0, 0, 255) , 150); // Blue
colorWipe(strip1.Color( 0, 0, 0, 255), 150); // True white (not RGB white)
//Serial.println("Rainbow");
whiteOverRainbow(150, 5);
rainbow(30);
pulseWhite(5);
rainbowFade2White(5, 20, 2);
theaterChaseRainbow(5);
theaterChaseRainbow(7);
theaterChaseRainbow(9);
theaterChaseRainbow(10);
theaterChaseRainbow(15);
theaterChaseRainbow(20);
}
// Fill strip1 pixels one after another with a color. strip1 is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip1.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip1.numPixels(); i++) { // For each pixel in strip1...
strip1.setPixelColor(i, color);// Set pixel's color (in RAM)
strip2.setPixelColor(i, color);
strip1.show();
strip2.show(); // Update strip1 to match
delay(wait); // Pause for a moment
}
}
void colorWipe2(uint32_t color, int wait) {
for(int i=0; i<strip1.numPixels(); i++) { // For each pixel in strip1...
strip2.setPixelColor(i, color); // Set pixel's color (in RAM)
strip2.show(); // Update strip1 to match
delay(wait); // Pause for a moment
}
}
void whiteOverRainbow(int whiteSpeed, int whiteLength) {
if(whiteLength >= strip1.numPixels()) whiteLength = strip1.numPixels() - 1;
int head = whiteLength - 1;
int tail = 0;
int loops = 3;
int loopNum = 0;
uint32_t lastTime = millis();
uint32_t firstPixelHue = 0;
for(;;) { // Repeat forever (or until a 'break' or 'return')
for(int i=0; i<strip1.numPixels(); i++) { // For each pixel in strip1...
if(((i >= tail) && (i <= head)) || // If between head & tail...
((tail > head) && ((i >= tail) || (i <= head)))) {
strip1.setPixelColor(i, strip1.Color(0, 0, 0, 255)); // Set white
strip2.setPixelColor(i, strip2.Color(0, 0, 0, 255));
} else { // else set rainbow
int pixelHue = firstPixelHue + (i * 65536L / strip1.numPixels());
strip1.setPixelColor(i, strip1.gamma32(strip1.ColorHSV(pixelHue)));
strip2.setPixelColor(i, strip2.gamma32(strip2.ColorHSV(pixelHue)));
}
}
strip1.show(); // Update strip1 with new contents
strip2.show(); // Update strip1 with new contents
// There's no delay here, it just runs full-tilt until the timer and
// counter combination below runs out.
firstPixelHue += 40; // Advance just a little along the color wheel
if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
if(++head >= strip1.numPixels()) { // Advance head, wrap around
head = 0;
if(++loopNum >= loops) return;
}
if(++tail >= strip1.numPixels()) { // Advance tail, wrap around
tail = 0;
}
lastTime = millis(); // Save time of last movement
}
}
}
void pulseWhite(uint8_t wait) {
for(int j=0; j<256; j++) { // Ramp up from 0 to 255
// Fill entire strip1 with white at gamma-corrected brightness level 'j':
strip1.fill(strip1.Color(0, 0, 0, strip1.gamma8(j)));
strip2.fill(strip1.Color(0, 0, 0, strip2.gamma8(j)));
strip1.show();
strip2.show();
delay(wait);
}
for(int j=255; j>=0; j--) { // Ramp down from 255 to 0
strip1.fill(strip1.Color(0, 0, 0, strip1.gamma8(j)));
strip1.fill(strip2.Color(0, 0, 0, strip2.gamma8(j)));
strip1.show();
strip2.show();
delay(wait);
}
}
void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
int fadeVal=0, fadeMax=100;
// Hue of first pixel runs 'rainbowLoops' complete loops through the color
// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to rainbowLoops*65536, using steps of 256 so we
// advance around the wheel at a decent clip.
for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;
firstPixelHue += 256) {
for(int i=0; i<strip1.numPixels(); i++) { // For each pixel in strip1...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip1
// (strip1.numPixels() steps):
uint32_t pixelHue = firstPixelHue + (i * 65536L / strip1.numPixels());
// strip1.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the three-argument variant, though the
// second value (saturation) is a constant 255.
strip1.setPixelColor(i, strip1.gamma32(strip1.ColorHSV(pixelHue, 255,
255 * fadeVal / fadeMax)));
strip2.setPixelColor(i, strip2.gamma32(strip1.ColorHSV(pixelHue, 255,
255 * fadeVal / fadeMax)));
}
strip1.show();
strip2.show();
delay(wait);
if(firstPixelHue < 65536) { // First loop,
if(fadeVal < fadeMax) fadeVal++; // fade in
} else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,
if(fadeVal > 0) fadeVal--; // fade out
} else {
fadeVal = fadeMax; // Interim loop, make sure fade is at max
}
}
for(int k=0; k<whiteLoops; k++) {
for(int j=0; j<256; j++) { // Ramp up 0 to 255
// Fill entire strip1 with white at gamma-corrected brightness level 'j':
strip2.fill(strip2.Color(0, 0, 0, strip2.gamma8(j)));
strip1.fill(strip1.Color(0, 0, 0, strip1.gamma8(j)));
strip2.show();
strip1.show();
}
delay(1000); // Pause 1 second
for(int j=255; j>=0; j--) { // Ramp down 255 to 0
strip2.fill(strip2.Color(0, 0, 0, strip2.gamma8(j)));
strip1.fill(strip1.Color(0, 0, 0, strip1.gamma8(j)));
strip2.show();
strip1.show();
}
}
delay(500); // Pause 1/2 second
}
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
// means we'll make 5*65536/256 = 1280 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip1.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip1.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip1.setPixelColor(i, strip1.gamma32(strip1.ColorHSV(pixelHue)));
strip2.setPixelColor(i, strip2.gamma32(strip2.ColorHSV(pixelHue)));
}
strip1.show(); // Update strip with new contents
strip2.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<100; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip1.clear(); // Set all pixels in RAM to 0 (off)
strip2.clear();
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip1.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip1.numPixels();
uint32_t color = strip1.gamma32(strip1.ColorHSV(hue)); // hue -> RGB
strip1.setPixelColor(c, color); // Set pixel 'c' to value 'color'
uint32_t color2 = strip2.gamma32(strip2.ColorHSV(hue)); // hue -> RGB
strip2.setPixelColor(c, color2); // Set pixel 'c' to value 'color'
}
strip1.show(); // Update strip with new contents
strip2.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}

